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Microsoft DirectX is a group of technologies designed to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and rich audio. DirectX includes security and performance updates, along with many new features across all technologies, which can be accessed by applications using the DirectX APIs. The latest version of the Microsoft Windows Gaming API delivers Microsoft's powerful new High-Level Shader Language (HLSL) and features its most-advanced suite of design tools for the development of rich multimedia elements such as full-spectrum color graphics, video, 3-D animation and enhanced audio capabilities. DirectX 9.0 introduces significant improvements across its suite of APIs.
Torrent forest pack pro forest. DirectSound offers new audio capabilities, DirectShow accelerates video rendering hardware, and Direct3D enhances low-level graphics programmability with new programmable vertex and pixel shader 2.0 models.
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A Facet of the nfiniteFX Engine Pixel Shaders create ambiance with materials and surfaces that mimic reality. An infinite number of material effects replace the artificial, computerized look with high-impact organic surfaces. Characters now have facial hair and blemishes, golf balls have dimples, a red chair gains a subtle leather look, and wood exhibits texture and grain. By altering the lighting and surface effects, artists are able to manipulate colors, textures, or shapes and to generate complex, realistic scenes. This object is an animated, bumpy, reflective surface—something that would have been impossible to render in real time with previous 3D hardware.
Now, with programmable Pixel Shaders, images such as this one can be achieved. A Pixel Shader is a graphics function that calculates effects on a per-pixel basis. Depending on resolution, in excess of 2 million pixels may need to be rendered, lit, shaded, and colored for each frame, at 60. That in turn creates a tremendous computational load. The GeForce3 can easily process this load through Pixel Shaders, and bring movie-style effects to your PC. This is an unprecedented level of hardware control for consumers.
Per-pixel shading brings out an extraordinary level of surface detail—allowing you to see effects beyond the triangle level. Pixel Shaders then give artists and developers the ability to create per-pixel effects that mirror their creative vision.
Furthermore, because the Pixel Shader capabilities in the NVIDIA are fully programmable, rather than simply choosing from a preset palette of effects, developers can create their own. Thus, programmable Pixel Shaders provide developers with unprecedented control for determining the lighting, shading, and color of each individual pixel, allowing them to create a myriad of unique surface effects. In addition to incredible material effects, the nfiniteFX engine achieves excellent performance and enables previously impossible pixel-level effects on consumer-level platforms, because of its ability to handle four textures in a single pass.